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We continue to be a project-oriented company, coming to production after an extensive artistic gestation. Always, the aim was, and is, artistic exploration. All of our projects either began in the Studio or were initiated by artists of the Studio. The Studio was integral to the company as it was the place where artists could explore new ways to approach acting and theatre creating. We renamed the studio to reflect our growing dedication to offering training in the Michael Chekhov Technique - Chekhov Studio Chicago. Through the work of our Studio, more actors became familiar with the theatre method of Michael Chekhov and eventually we could draw on the interest of actors in this approach to unify our artistic modus operandi. The quest to explore was further realized as our Studio, initially called, The Studio of The Moving Dock. This adventure became our first show, Galway Bay. The Moving Dock began with an artistic impulse of a group of artists who came together to explore the possibilities of movement and imagination to create theatre. We are an ensemble of actors, actor-directors, and teaching artists, engaged in projects that devise theatre, explore plays, and adapt literature through the actor’s artistic process. “… so ambitious, so fearless, so compelling, so enigmatic and so physically beautiful that you also may find yourself wondering how it ever managed to come to fruition.”ĮNSEMBLE DEVISED, IMAGINATION CREATED, MOVEMENT AWAKENED Our approach explores the inner movement of human experience and expresses it outwardly, bringing new light to the question of who we are. We discover how to tell our stories through a creative exploration of movement, imagination, and soul. The Moving Dock Theatre Company creates new work for theatre out of focus on the Art of the Actor. 9/4/2023 0 Comments Hyper light drifter rifle“It was something that we had toyed around with, at least in the periphery of our design minds, but didn’t think about too hard,” admits Alx Preston, Heart Machine’s founder. Among the feedback they found Vlambeer’s Jan Willem Nijman coming back with a set of excellent critical notes that included a suggestion that perhaps ammo could recharge when you hit stuff instead. It was a typical design, entirely functional, and it was included in a preview build that the team sent out in late 2014 to developer friends and playtesters. Originally, ammo was dropped by enemies and from crates found dotted around the world, and that was largely fine. Its place in Hyper Light Drifter’s arsenal is down to single and subtle design feature that keeps its relationship with the sword close and maintains a sense of its shots feeling both valuable and always available: The dash gets you into and out of scrapes in a moment, and the sword, with a wide slash that almost encompasses 180 degrees, is your trusty mainstay.Īnd the gun… Being slow to fire, with limited shots and requiring careful aim, it might not seem it at first, but the gun is your most powerful asset. Whether you favour a slash-slash-shoot, a dash-slash-slash-dash, or any other combination thereof, combat is built on a holy trio of sword, gun and a dash move. Hyper Light Drifter is a game about exploring mysterious ruins and killing the monsters that inhabit them with ferocity and precision. This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. 9/4/2023 0 Comments Luxcorerender onlineThey are mainly used for absorption and emission, but can be used on any color field if desired. The spectrum textures are a set of color textures that define an actual light spectrum rather than an RGB color. More complex procedural textures can also add to the render time. The downside of having LuxCoreRender calculate the texture's values is that your 3D application may not be able to show previews for all textures. Many of the procedural textures are fully three dimensional, which means that regardless of the shape of an object, they will always fit perfectly at edges. At the same time, using procedural textures can be very time effective since UV mapping is not required. By combining various textures, very complex materials can be created. Procedural textures are defined mathematically, which means that the texture value (or color) at any given point is calculated by the program instead of being defined by an existing bitmap image. Gain - A scaling factor that will be applied to the image.If you want a color image texture to appear as the image did on screen, you will want to set this to the screen gamma it was built using, which is probably 2.2. 1.0 will not affect the texture, which is what you want when you need to use the actual RGB values encoded into the texture, such as for a bump map or specular map. So now the library is moving to Blendermarket.Currently there is already 4 package there (2 of them will be visible this week). LuxCoreRender is also an open-source project, making it a sort of kindred spirit to Blender in that regard. Gamma - The gamma correction value for the texture. 1) The old way was via Patreon ( but this platform required from me a manual management for each person at each request). LuxCoreRender is not only one of the oldest unbiased physically-correct render engines on the block (carrying the mantle of the venerable LuxRender dating back to 2007), it’s also one of the most powerful.When using an image as a texture in any material channel, a couple of parameters are available: TIF and PSD (Photoshop) images may work on some platforms. In most cases, PNG files work best for texturing in LuxCoreRender. RAW (consisting of a very simple header (in ascii), then the image data).The following formats can be used as textures: Typically, the UV mapping of images on 3D objects is handled by the 3D application. These textures can be used in a variety of material channels, for example color and bump. Image textures are two dimensional images that are projected on 3D objects. 9/4/2023 0 Comments Redfall video gameIt's not a huge game, coming in at around 20 hours in terms of a single playthrough, but what's there is compelling and intriguing to visit. What is very Arkane about Redfall though is that its world is dense and regularly gorgeous. That should make for a compelling long term co-op experience, but it's just not what Redfall's structure allows. They'll slowly talk to each other more, getting to know one another the longer you play, and raising that trust level also unlocks other perks too. There are hints of multiplayer opportunity though, from co-op-focused skills to the fact that the more you play with friends the more you build trust between characters. It's basically pointless to play co-op, because there's simply not enough to enjoy together, and too little reward for doing so. However, the more you take on the more you'll realize they're pulling from a limited pool of randomisation, so again it becomes a case of how many repetitions you can endure before giving up on them entirely. These short, linear side quests dungeons see you work through randomly generated areas to reach a 'heart' you need to destroy in return for loot. Main missions or Safe House missions can't be replayed either, leaving the Vampire Nests as the only thing readily available for repeat long-term play. Other players will get everything else, like XP and weapons, but there isn't much in the way of replayability. It's bizarrely structured too, as only the host will get story progression, meaning anyone else will have to replay all quests. It's not drop-in for starters, so unless you pick the 'host game' option at the title screen you'll have to back out to the menu if you want to play with pals. There are also oddities around the way Redfall handles co-op. I've never met such apathetic NPCs or lacklustre cutscenes, and it makes everything feel like a rush job. Characters you meet in the bases also feel painfully underdeveloped, with the majority of your "chats" with them being a single grunt, sigh, or simple hello. Again, it's super passive, and underplays whatever interesting narrative is buried within them. You get story beats through memory flash-backs, which involve watching blue silhouettes replay a key moment from before the vampires took over. For each core story mission, you'll get a kind of cutscene intro, but rather than a visual set piece they play out like someone put the Ken Burns effect on some concept art. It's something that comes as quite a shock compared to Arkane's other games. However, the narrative it's all packaged with is oddly lifeless in its presentation. You collect weapons and new gear throughout, and although, weirdly, there's no way to upgrade what you already have, there's a satisfying grind to proceedings. Gunplay is satisfying and figuring out how to best wield all three of your characters' powers both in combat and traversal is great. It's a shame because the gameplay is good. Each needs a generator to be found and turned on to be unlocked, and then subsequently provide one mission from a small pool of repeating options and a surprisingly underpowered sub-boss to defeat. Even the Safe Houses, which can be found and unlocked in each district of the map, repeat themselves almost immediately. There are some side quests that can be found by exploring or speaking to people in your base, but sadly they're basically shorter versions of similar ideas. They're linear and mostly revolve around heading out to a location to pick up an item, interact with something, or take down a named vampire - which are essentially just stronger versions of the standard vamps you'll find roaming the streets. You start at a base, with main quests chosen from a mission board. It's essentially a squad-based shooter, more akin to something like Back 4 Blood or even The Division 2 in terms of mission structure and the way it handles multiplayer progression (albeit with some odd quirks). For a studio so renowned for making titles unlike other games, Redfall is surprisingly familiar. 9/4/2023 0 Comments Float lifeThe head lights and tail lights will automatically switch based on the direction you are riding. The head lights are listed on the website as being 760 lumens, but Lai stated that they are 1600 lumens in the announcement video. There will be an integrated buzzer and the device will connect to your phone and Apple Watch. The controller has a double decker design to allow for more room in the front enclosure. The adv series will use a VESC based controller. floatwheel claims that this is necessary for unstated legal reasons. According to a YouTube comment on the announcement video, the motor will be shipped separately and will need to be installed by the user. The hub is advertised as operating at 6 horse power, twice that of the Onewheel GT’s 3 hp. To also assist with cooling, the motor will include ferrofluid from the factory. Once it warms to room temperature, the axle will expand to fit. This shrinks the axle to allow it to fit inside the stator. The CannonCore axles will be fit into place using a liquid nitrogen process that cools it to -170☌. It also has a larger canon shaped axle that should allow for better cooling. The stator is 53% larger than that of the Onewheel GT. It will have a 6 inch rim and will be compatible with standard go-kart and Onewheel+ XR tires. MotorĮach board will use the same newly designed CannonCore motor. Instead of a wire, the front footpad will connect to the controller using contact leads mounted on the upper side of the front enclosure. In their December 9th video, Lai explained that they have identified some issues with the GT and XR sensors and have designed their footpad sensor to account for these issues. The front footpad will have a pressure sensitive dual-zone sensor, similar to the sensors on all Onewheel products. Footpadsīoth boards will feature the same dual concave (front and rear) footpads. The controller and battery enclosures are made from injection molded plastic and will be air tight and waterproofed. Both rails have a 3 degree tilt in the front and rear. The adv has a W shaped rail with three axle mounting positions - again, very similar to The Float Life’s WTF rails. The adv pro has a trussed rail design with five axle mounting positions - pretty much a clone of Tech Rails. In the announcement video, Lai emphasized a priority for a lower center of gravity and ride stability. The floatwheel boards will be similar to Onewheel+ XR in size. But, it should be noted that floatwheel is not a new company and they have successfully fulfilled multiple products in the past. If you consider this to be a red flag, that is understandable. This would ideally open up other payment options. Lai goes on to state that floatwheel hopes to eventually take on Future Motion in court to challenge their patents, but only after they have established themselves in the market. As Lai explained in their YouTube video from December 7th, they are only accepting crypto as payment so that they can avoid being shutdown or seized by Future Motion. Right now, floatwheel is only accepting payment via Coinbase, a cryptocurrency platform. Lai has repeatedly assured YouTube commenters that the orders are on schedule to ship in February. The floatwheels are slated to start shipping in February of 2023. The full price of the floatwheel adv pro is $1799 with a $650 pre-order deposit. The pre-order deposit is $500 or $650, respectively. The full price of the floatwheel adv is $1599 or $1749 depending on the battery you choose. Right now, pre-orders are available for both boards: 9/4/2023 0 Comments Minecraft jojo mod bedrockTLDR Use 1.15.2 Forge Latest, not Recommended. The mod is created for Forge versions 31.2.36 and over, running versions under that will crash the game. The modpack comes with 9 unique Jojo Poses made exclusively for Jojovein. Weather Report, Crazy Diamond, The Emperor, Whitesnake, C-Moon, The Hand, Green Day, 20th Century Boy, The Grateful Dead, Sticky Fingers, Killer Queen and Gold Experience Requiem.Īll have fully finished models and abilities, an overview of their models and abilities can be found on this page. JOJO's Bizarre Adventure: Stand Disc Addon v1.1.4 Tusk Act 4 Update. But you dont need to know how that all works all you need to do is download the datapack file (which includes a required texturepack) and look at the ReadMe. The World, Star Platinum, King Crimson, Tusk, Echoes, Made in Heaven, D4C, Beach Boy, Purple Haze, Gold Experience, Hierophant Green, Silver Chariot, Magician's Red, Aerosmith, It is the stand of the main protagonist, Johnny Joestar, and it gives him the ability to manipulate this force called spin. There are currently 26 different Stands in the mod if you don't count acts as different Stands (31 if you do), ago Theres a jojo stands mod, sort mods by. Dragon Ball Z Super Addon - Minecraft Bedrock Edition / MCPE 1.18 Unique Potato 119K subscribers Join Subscribe 196 Share 13K views 10 months ago goku minecraft dragonballz Dragon Ball Z. This mod aims to add as much from the franchise as possible to Minecraft, the mod is currently only comprised of Stand abilities, other abilities (Hamon, Vampirism) will be added later in updates. 2 is an epic 16x texture pack for Minecraft Java and Minecraft PE Bedrock that. This mod is also heavily inspired by KnightDemon's 1.12 mod Steve's Bizarre Survival. It's main goal is to add new mechanics to the Survival game mode while being faithful to the source material and staying true to Minecraft's sandbox gameplay. The mod primarily focuses on supernatural powers from the show. This mod is based on the JoJo's Bizarre Adventure manga and anime series by Hirohiko Araki (荒木 飛呂彦). Issues Ripples of the Past is a mod based on the manga and anime series JoJo's Bizarre Adventure by Hirohiko Araki. 10/10 WCCFTECH – “a technical marvel that brings the whole world to life and the best example of cloud based gaming so far.5/5 VGC – “phenomenal looking, remarkably detailed simulator”.5/5 GUARDIAN – “This game captures the wonder of flight”.Essential EUROGAMER – “a once in-a-generation wow moment” Download Setup Go To Donwload Game Details Release name :Microsoft Flight Simulator (MULTi8) FitGirl Monkey Repack Size :68.It’s difficult to fully describe how amazing it feels to jump into a plane and have the freedom fly to and from literally any place in the entire world.” 10/10 IGN – “Microsoft Flight Simulator is legitimately incredible.San Francisco International Airport (USA) MICROSOFT FLIGHT SIMULATOR IS A MUST PLAY*:.Dubai International Airport (United Arab Emirates).Enjoy flying day or night and face realistic, challenging weather conditions. Create your flight plan and fly anywhere on the planet. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world.
9/4/2023 0 Comments Grand theft auto 2 ps1 isoDozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). The cities are many screens large and can be freely explored. The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered. If you are looking for a PSX/PS1 ISO to play on an emulator or console then please check our Sony Playstation ISOs Section. But even dying or being arrested are not the end. Download Grand Theft Auto 2 (USA) (377M) Note: This game is a PSX2PSP eBoot and is meant to be played on a Sony PSP. This costs money which is deducted from the score, however. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.Ĭriminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but theīig points are made through jobs. To finish a level, a certain score must be reached. The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). Download 345 MB Description of Grand Theft Auto 2 Grand Theft Auto 2 (aka GTA 2) is a video game published in 1999 on Windows by ZOO Corporation, Rockstar Games, Inc. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success. When the character runs out of lives, you will have to replay that stage from the first level.In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. If the character is not equipped with armor, the character will die instantly when hit by an enemy attack. In addition, characters will also be attacked by others. However, the bonus multiplier will be halved if the player lets a character be captured by the police. If you want to earn the points needed to complete a level quickly, then choose some easy tasks to give the highest multiplier. Crimes in the game include destroying the city’s traffic balance, stealing cars to sell for profit, and murder. Players can earn reward points by doing illegal things. The abilities of the characters are similar, only the difference in their appearance: their clothing, skin color and hair. In fact, all 8 characters are not much different. Players can optionally control one of the game’s eight characters including Troy, Bubba, Ulrika, Katie, Kivlov, Travis, Divine, and Mikki. The next stage will be unlocked when the player accumulates the required number of bonus points. When a person completes consecutive quests, the bonus points will increase exponentially for completing other quests. If too many missions cannot be completed, the game will end. If the player does not complete the task, the player will receive fewer bonus points. You will also unlock harder missions and get higher rewards. These scores are usually achieved by completing the missions given by the criminal organizations corresponding to a level.Īfter completing the assigned task, players will receive a certain number of bonus points corresponding to the difficulty of the task. The goal of each stage is to reach the required number of points. Each stage is divided into levels with increasing difficulty. There are 6 stages in the game and divided equally among 3 cities. Local officials are corrupt, organized theft and brawls between gangs are everywhere. All three cities are full of dangers and crimes. The game is set in three major US cities: New York City, Miami City, and San Francisco. Grand Theft Auto is an adventure action game released by BMG Interactive for PlayStation in 1998. 9/4/2023 0 Comments Power yoga sequenceAs you move through the poses, be mindful of being “active”: Engage your muscles, fire up your core - build heat, match your breath to your movements, and find your edge (and if possible, even push just a bit beyond).Īnd remember to dial down the negative self-talk, love the body you’re in today, and always remember that your worth, your value, comes from the inside. This sequence can best be described as “power vinyasa”. With any weight-loss initiative, results only occur when you burn more calories than you consume. On the other hand, traditional yoga styles such as Hatha yoga, focus more on breathing and meditation and tend to be slower-paced. Traditional yoga is based on breathing techniques paired with static poses, while “power yoga” combines meditative breathing with faster, more active movements which are aerobic and lead to weight loss (while also avoiding the stresses on the body incurred during activities like running). Power yoga for weight loss is based on the Ashtanga yoga style, which is known for its use of vinyasa (a sequence of poses that are linked together with breath) and its focus on building strength and stamina. Your body has a vested interest in your health, after all! Your body is 100% on your side when it comes to nutrition, weight loss, and exercise. Stack your shoulders over your wrists and spread the palm of each hand wide onto your mat with your hands. But like most skills, learning how to connect with your body takes practice. Move to your hands and knees in a tabletop position. Yoga is a phenomenal way to get in touch with your body. However, if you would like a more detailed explanation of how you move from one pose to the next, the remaining pages take you through all of the cues for deepening each pose and getting as much out of each sequence as possible. This will take you from pose to pose at a glance. Our free 90-page guide works in two ways: If you are more visual and don’t need the prompts, simply follow the easy-to-use grid on the first 9 pages. Add this class to your weekly yoga workout routine to lengthen muscles and to improve balance. Want to receive our FREE “Ultimate Yoga Sequence for Weight Loss”? Simply enter your email address below and download the PDF. Power yoga is a more fast-paced Vinyasa practice that will help build heat internally and strengthen muscles by providing a full body workout covering the core, arms, back, and legs. |
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